Saturday, May 7, 2011

Lighting Catalog - 5/7/11

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Sc_1:



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Sc_2:


(Cornea_mat -> Color: Gray Value = .122, Eccentrity = .09, Reflectivity = .05, to fix grey eye problem)


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Sc_3:  (sorry for the gaps...) ^^;









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Sc_4:

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Sc_5:
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Sc_9:

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5/7/11 lighting




(Updated from ones thrown together this morning)

Thursday, May 5, 2011

Lighting setup checklist

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Make sure:

- Pixel Aspect Ratio is set to 1.000

- IBL has "primary visibility" turned off

- Final Gather is turned off for the Depth render layer (create override)

- When creating the depth layer, the masterLayer has a tendency to turn itself off, make sure to turn it back on

- Double-click and check to see that the "diffuse without shadows", "AO", and "beauty" passes have 4 channels, and "use transparency" is checked (can be used for the others if you want, I think)

- For Render Settings, "enable default light" is off, and Ambient Occlusion is checked (under features)

- Delete extra render layers / materials / extraneous stuff that comes with importing files

- Last, but not least.... SAVE OFTEN! ;)

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Wednesday, May 4, 2011

Test renders

A few things...
- will probably need to break scenes up into shots
- robot eye shader needs to be finalized, re-rigged / work out surface shader in render setup
- we'll need to have one / two people check over the shots before they render, to make certain of proper setup if at all possible, probably should be me and / or Ric

- to be continued most likely...


(Updated Scene 2 below - 5/5/11)


Better?  (Shadow-phobic, I know)


As you can see, there's a ghosting effect due to the AO, but Joseph's working on that.
The other annoying problem is that the Hero Tree won't smooth, and the transparency part of the leaves is showing through in "indirect", "diffuseMaterialColor", and AO, of course.  But I'll try to tweak a little more in the morning.


I fixed the Hero Tree! :D
Turned out to be a differing setting in the smooth mesh part of the attribute editor; I compared the settings with one of the BG trees.
Anyway, what do you think?  (There's no changes with color balance or anything yet in this one.)


The new setup seems to do well for me, here's a render from sc1_sh4.
(Yes, the leaves are changed, they wouldn't work otherwise.)

Can add test renders here as necessary.  (Keep text at the bottom.)

Monday, April 25, 2011

Compositing test

Scene 1, Shot 1

The sky is still an issue that has not been dealt with.  I think that it should probably be a painting... however, that will have extreme difficulties in tow for the fact that this is a sunrise, and there will need to be multiple paintings to make a smooth transition.  We can talk about this in class.

I think I over painted the color script for this one, making it a little too much on the bright side, or at least it looks too light on my screen...



Composite above
Plain Beauty Pass below


The biggest difference I see that I'm not sure how to fix is the leaves... the beauty pass doesn't have the extra geometry in sight, but the composite does.

Yes, the bumps are way too high, especially for the ground, but I wanted to get a general feel, as well as accustom myself to the compositing side of things.  I've done a little level and color balance adjustment, too.

I've forgotten how to go about alpha channels and all to put the sky in, or perhaps we can not worry about that by putting an image plane in Maya.  We can figure this out tomorrow, though.

Sunday, April 17, 2011

Mock up for the poster



Second Draft



Quick mock up for the poster based on Danial's render. comment please.

Thursday, April 7, 2011

Color script comparisons - after 4/7/11 review

Please keep this post as the following:
Try to keep the scripts in order, and keep a line of text at the bottom and top.
When updating the script, remove, and replace, update your work as you go. :)
Keep a space between each one, so that you can place between if need be.












(Keep a line of text at the bottom, so that you can add stuff beneath if necessary.)
Feedback please. :)

Wednesday, April 6, 2011

Color Script additions scenes 5-10


Not crazy about this one, working on it some more.




There's a image from Scene 9 as well on my computer at class, and a few others i'm touching up, but I wanted to post a few of what i think are key scenes.  I have more for earlier scenes if need be too.

Melissa's:





Ok, I'll keep updating the 5th scene as I go, couldn't get it to put mine above the other's though. :(
Feedback please. :)