Showing posts with label specular map. Show all posts
Showing posts with label specular map. Show all posts

Wednesday, January 19, 2011

Toon shading

I think the specular map is pretty much done, and upon doing a couple of renders in Maya, I think I may have come across a fairly simple and effective way of getting that semi-toon shaded aesthetic.  In painting the specular map I made the parts that stick out brighter, and painted the receding areas darker.


(Spec map is a .png, so there's plenty of transparency to it.  Tweaked in Photoshop.)
What do you think?

I have to do the color map, and then the color map(s) for the leaflet set, and then make the arrangements for the dying tree, and the healthy tree.  Hopefully I can be done before tomorrow.