Showing posts with label setup. Show all posts
Showing posts with label setup. Show all posts

Saturday, May 7, 2011

Lighting Catalog - 5/7/11

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(Cornea_mat -> Color: Gray Value = .122, Eccentrity = .09, Reflectivity = .05, to fix grey eye problem)


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5/7/11 lighting




(Updated from ones thrown together this morning)

Thursday, May 5, 2011

Lighting setup checklist

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Make sure:

- Pixel Aspect Ratio is set to 1.000

- IBL has "primary visibility" turned off

- Final Gather is turned off for the Depth render layer (create override)

- When creating the depth layer, the masterLayer has a tendency to turn itself off, make sure to turn it back on

- Double-click and check to see that the "diffuse without shadows", "AO", and "beauty" passes have 4 channels, and "use transparency" is checked (can be used for the others if you want, I think)

- For Render Settings, "enable default light" is off, and Ambient Occlusion is checked (under features)

- Delete extra render layers / materials / extraneous stuff that comes with importing files

- Last, but not least.... SAVE OFTEN! ;)

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Thursday, January 13, 2011

3-point lighting setup

3-point lighting setup on deviantART

I have posted the lighting setup on my dA page.  I've emailed the file to Steven, and he has placed it on Anime001, but asked me to put it up here for you to access.

Scale the group as necessary to accommodate your various sized props and plants.
I hope this helps in your texturings.  :)