Showing posts with label scene 1. Show all posts
Showing posts with label scene 1. Show all posts

Monday, April 25, 2011

Compositing test

Scene 1, Shot 1

The sky is still an issue that has not been dealt with.  I think that it should probably be a painting... however, that will have extreme difficulties in tow for the fact that this is a sunrise, and there will need to be multiple paintings to make a smooth transition.  We can talk about this in class.

I think I over painted the color script for this one, making it a little too much on the bright side, or at least it looks too light on my screen...



Composite above
Plain Beauty Pass below


The biggest difference I see that I'm not sure how to fix is the leaves... the beauty pass doesn't have the extra geometry in sight, but the composite does.

Yes, the bumps are way too high, especially for the ground, but I wanted to get a general feel, as well as accustom myself to the compositing side of things.  I've done a little level and color balance adjustment, too.

I've forgotten how to go about alpha channels and all to put the sky in, or perhaps we can not worry about that by putting an image plane in Maya.  We can figure this out tomorrow, though.

Friday, February 25, 2011

More color script tests


Ok, I gave them some depth of field, but I didn't do much with the color.  I should've uploaded these yesterday... ^^;








(Left) I tweaked it some, from what I had at the end of class.
(Right) Further refined today (3/2/10)

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I'm tweaking scene 2 (below), but I need more renders from Daniel.  I emailed him last night and am waiting on a reply.

Ok, the first scene's sky is closer to a gradient, and I painted out the artifacts from the blur.  It isn't quite a gradient, but I like the traces of detail left in it; shouldn't be too hard to animate or anything.  But we can go to a strict gradient if you'd rather.


The second scene of the robot being nudged by the gardener just before leaving the shed needs a bit more work, but I'll still post what I got in class yesterday.  I'll add a tweaked version when I get one that's a bit more satisfactory.



(EDIT) Of course, I don't know that they need to leave the shed when it's getting much lighter out, maybe the sunrise isn't all that swift?  Might simplify the sky animation, too.
I need to make them pop more...

(Another Edit) I made the highlights on the robot more gradual again, because the smaller highlights indicated either too polished or a rougher surface than what the robot has, which is more of a matte and fairly refined surface.
I think the gardener looks better, too.  It's just guess work on the exact forms and shading though.
I'm trying to anticipate a little light from those small mounted shed lights, which is, of course, small in comparison to the natural light, even if it isn't full morning yet.


Please tell me what you think. :)

Wednesday, February 23, 2011

1st shot - color script tests

Ok, the first one is what I ended up with yesterday, the first scene and establishing shot.  The 2nd is a darker and further worked version, with darker shadows.  What do you think?

Monday, February 7, 2011

Color Script (test) - scenes 1 and 2

I wrapped up the first two scenes, and that's about all I've accomplished so far...  I'll try to finish the couple of shots near the end I'm working on and add them to this post.


If time allows I'll show you tomorrow in class.  I hope to do a more comparable job over the layout / 3D animatic, so that I have a solid idea of all the texture colors and what's behind the characters in each shot.  Right now it's just some guess work.