A few things...
- will probably need to break scenes up into shots
- robot eye shader needs to be finalized, re-rigged / work out surface shader in render setup
- we'll need to have one / two people check over the shots before they render, to make certain of proper setup if at all possible, probably should be me and / or Ric
- to be continued most likely...
(Updated Scene 2 below - 5/5/11)
Better? (Shadow-phobic, I know)
As you can see, there's a ghosting effect due to the AO, but Joseph's working on that.
The other annoying problem is that the Hero Tree won't smooth, and the transparency part of the leaves is showing through in "indirect", "diffuseMaterialColor", and AO, of course. But I'll try to tweak a little more in the morning.
I fixed the Hero Tree! :D
Turned out to be a differing setting in the smooth mesh part of the attribute editor; I compared the settings with one of the BG trees.
Anyway, what do you think? (There's no changes with color balance or anything yet in this one.)
The new setup seems to do well for me, here's a render from sc1_sh4.
(Yes, the leaves are changed, they wouldn't work otherwise.)
Can add test renders here as necessary. (Keep text at the bottom.)